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Future Cities: Which Future?

The future has a lot in store for cities. Planners and architects will soon see some weird briefs. We’ll make settlements on the moon, in digital space and roaming settlements that graze the landscape...

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Future Cities: Playing

What makes a city? Last week as I flew out to India I wrote about the blank slate, Le Corbusier’s influence on Ballard and the new city that emerged around Heathrow. Ahmedabad was something of a...

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Future Cities: Starting From Scratch

As I write this we’ve taxied to the far side of Heathrow. Through the window are a beige 7 storey car park, an angular carrier plane and 2 cars on a road just beyond the footprint of the airport....

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Why we’re making Run An Empire

Now we’re in the final week of Kickstarter fundraising for Run An Empire, I thought it might be good to explain why we wanted to make the game in the first place. (You can back it here by the way) A...

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News From The Grid

Playing with the Game Mechanic Recently we’ve been deploying a series of experiments to trial elements of the game mechanic. One thing in particular that we’ve been bearing down on is a detail in the...

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Kentucky Derby – New York

We were asked by London-based experience design duo Bompas & Parr to design a Kentucky Derby – a traditional horse racing game commonly seen at funfairs – but with a bawdy twist. The game was to...

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Better Than Life

Last month we worked on Better Than Life, Coney’s 45-minute interactive theatre piece designed for a small live audience and an unlimited number of people online simultaneously. Though created for a...

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A Fork in the Road

Last month we launched a small prototype of a new project called A Fork in the Road. Somewhere between a game and a storytelling platform, it works using the path and road network of the city as a...

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Hello Lamp Post Tokyo

Next weekend our playful city-wide project Hello Lamp Post will move from Austin, where it has been running for the last two months, to Tokyo where it will launch at Roppongi Art Night. From Saturday...

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A Located Parlour Game

Earlier in the year we were selected to develop a prototype for the Lost Palaces commission by Historic Royal Palaces. Our project, called An East Wind, was an adventure for groups where each player...

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